Selasa, 24 September 2013

[Y615.Ebook] Download PDF The Ultimate Guide to Video Game Writing and Design, by Flint Dille, John Zuur Platten

Download PDF The Ultimate Guide to Video Game Writing and Design, by Flint Dille, John Zuur Platten

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The Ultimate Guide to Video Game Writing and Design, by Flint Dille, John Zuur Platten

The Ultimate Guide to Video Game Writing and Design, by Flint Dille, John Zuur Platten



The Ultimate Guide to Video Game Writing and Design, by Flint Dille, John Zuur Platten

Download PDF The Ultimate Guide to Video Game Writing and Design, by Flint Dille, John Zuur Platten

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The Ultimate Guide to Video Game Writing and Design, by Flint Dille, John Zuur Platten

• Authors are top game designers

• Aspiring game writers and designers must have this complete bible



There are other books about creating video games out there.
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

  • Sales Rank: #13432 in Books
  • Brand: Dille, Flint/ Platten, John Zuur
  • Published on: 2008-01-08
  • Released on: 2008-01-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .54" w x 6.00" l, .80 pounds
  • Binding: Paperback
  • 272 pages

About the Author
Flint Dille and John Zuur Platten’s company, The Bureau of Film and Games, develops original games for next-generation platforms. They co-wrote Chronicles of Riddick: Escape from Butcher Bay, which GameSpot called "superb…one of the year’s best action games." Flint Dille’s credits include Dead to Rights and Batman: Rise of Sin Tzu. John Zuur Platten’s credits include Red Ninja and Scooby-Doo 2005. The authors live in Los Angeles.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Must read for game developers or enthusiasts
By Amazon Customer
I am only halfway through this book and I love it already! This guide could benefit anyone at any stage of their career in game development. There are some typos here and there, but it in no way diminishes the content. The author was very thoughtful and thorough, going step by step in the process of game development from the conception of a new game idea to its iteration with all of the important things in between. I especially appreciate the level of detail provided for storyline development, character development, and game features such as punishment and reward (common features used today versus lesser used alternatives for a fresher approach). I recommend this book to anyone interested in game development as a hobby or a career, or for those who just have a personal interest in the creative process of game making.

2 of 2 people found the following review helpful.
Great for Video Game Writing!
By Ernest Mallett
I have been flipping through and referencing this book ever since I got it! The author does a great job of explaining the roles in a game development team and then dives head first into writing a game.

He gives few examples but confidently explains the basic steps on video game writing. When I started on my project I had a basic idea of how the story would go, this book changed everything! He gives great brainstorming ideas, methods of organizing thoughts, what to write about, what not to write about, how to convey information to the player, and much much more!

Wonderful book! A must buy for your library!!

2 of 2 people found the following review helpful.
Excellent Material
By Brandon Franks
This book provides a wonderful median for experienced screenwriters and brand new ones who are neither experienced in game or film writing. The writing is neither trivial, nor over the head of the reader. More importantly, the material and examples inside are more recent. Most books I have gone over include films and events from older generations where the younger readers may not know about them or understand the full effects. Regardless if you are young or old, new or experienced, this book takes your position into account for writing the story to your game. It also includes the numerous other factors that are essential for making this game a reality, such as presenting the story to companies for creation.

See all 69 customer reviews...

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